Join us in Glorantha, Greg Staffords classic fantasy world ofrichly imagined cultures, ferocious combat, and colliding mythologies. Create your groups unique Gloranthan campaign using 13th Age: the d20-rolling game of heroic fantasy, escalating combat, One
Join us in Glorantha, Greg Staffords classic fantasy world ofrichly imagined cultures, ferocious combat, and colliding mythologies.
Create your groups unique Gloranthan campaign using 13th Age: the d20-rolling game of heroic fantasy, escalating combat, One Unique Things, and limb-ripping owlbears!
Developed by Rob Heinsoo and Jonathan Tweet.
For Game Masters, 13th Age Glorantha includes:
If youre a 13th Age player youll find:
5 new classes, including the hell mother who summons Darkness spirits and giant spiders; the swordmaster Humakti who wields Death; and the trickster who (in theory!) funnels your bad luck onto your enemies.
5 new class variants, including the wind lord, a fighter with magical storm-related exploits; and the rebel, a rogue with the supernatural ability to get where hes not supposed to be.
2 new PC races, the trolls and ducks, plus Gloranthan humans with new cultural traits.
The 13th Age Core Rules are required to use this book.
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